E commerce 60
3000words
Topic 1: e-Learning at work: Web-based Learning Communities business environment
Topic 2: e-Entertainment: emerging technologies and revenue generation models for virtual entertainment(e.g. Netflix, Amazon Prime Video, e-Sports)
Topic 3: Social Commerce and Social Lending: towards more responsible society
Topic 4: Crowdsourcing: new development models for business start-ups
Topic 5: Mobile Money: emerging trends in developing countries (e.g. m-Pesa)
Topic 6: Geo-location services at consumer level: new business models for monetisation
Topic 7: Business Process Re-engineering: Internet-related strategies
Topic 8: AI and Big Data: new trends in business data analytics
Topic 9: Serious Gaming in mental health treatment: emerging trends
Topic 10: Digital age“click-and-mortarâ€large-scale enterprise:a case study of your choice (e.g. EasyJet)Topic 11: AdverGaming and In-Game-Advertising: trends and opportunities
Topic 12: Internet of Things (IoT) in healthcare: opportunities and societal challenges
Topic 13: Software Piracy: implications for the industry and economy
Topic 14: Business models for wearable technologies in sport and fitness
Topic 15: Darknetand cybercrime challenges: governmental and corporatesecurity strategies